juknite sa pls
13. února 2010 v 19:40
|
ine
Som spoluadminka na blogu
http://it-vamp.blog.cz
tak sa tam určite juknite budem ráda ;
Blog
ju
9. ledna 2010 v 12:30
|
ine
Ja som taka happy xD mne sa stalo nieco co asi vetsinu sa nestava xD a reknem to len tym naj kamoskam ale rovno to reknem takto xD
PRESET DO MULTY
Ale ako to reknem len naj kamkam XP a este to musim clanok co som nasla cely prelozit tak to je vsetko pa pa a tym co ne nebojte xD
Jak urobyť vlastný preset
16. prosince 2009 v 18:33
|
Preset
Mno takže návod na preset (new game)
1.MATERIAL
Stiahnite si to tuna : TU (SPRAVYLA TO SANO)
Uložte si to do script (media/materials/scripts)
A keď si to otvoríte maly by ste tam mať niečo také:
material NAMEMat/ManeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture NAMEmaneTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material NAMEMat/TeethMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture teethTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material NAMEMat/HeadMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture NAMEheadTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material NAMEMat/EyeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture NAMEeyeTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material NAMEMat/BodyMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture NAMEbodyTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material NAMEMat/TailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture NAMEtailTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
A tam kde máte to NAME tak tam namiesto toho napíšte meno vašeho presetu a tam kde je napr.NameheadTex tak to napíš z malými písmenami
2.Campaign (Preset creator) stiahnete to Tady
Dajte si to do game/release a zase tam kde mate to NAME tak tam napíšte meno vašeho presetu takto:
[Initialize] World_Load=Default Sky_DayTime=1900 Sky_FreezeTime=False Unit_Create=PLAYER,NAME NAME,Body,Head,Mane,Tail,Wingless,NAMEMat,Tuft [] EventCondition=PROGRESS,0 Unit_Reset=PLAYER Unit_ClearAttackList=PLAYER Unit_PushAttackList=PLAYER,Dash Unit_PushAttackList=PLAYER,Slash Unit_PushAttackList=PLAYER,Roundhouse Unit_PushAttackList=PLAYER,Somersault Player_ResetSkills Unit_ToggleStance=PLAYER FadeIn=1
#
A ktomu Body,Head,Mane,Tail,Wingless,Tuft napíšte čísla podľa hry napr.Head2,Tail7.........
A hlavne nezabudnite napísať # znak
OK to by sme mali a ideme dalej xD
3.Custom Campaigns
To si otvoríte a máte tam:
[Preset_Creator] Preset_Creator.campaign #
Namiesto toho Preset_Creator napíšte meno vašeho presetu
Uložiť do game/release
3.Textury
Nakreslené textury
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture NAMEmaneTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material NAMEMat/TeethMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture teethTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material NAMEMat/HeadMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture NAMEheadTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material NAMEMat/EyeMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture NAMEeyeTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material NAMEMat/BodyMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture NAMEbodyTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
material NAMEMat/TailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
texture NAMEtailTex.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
A tam kde máte to NAME tak tam namiesto toho napíšte meno vašeho presetu a tam kde je napr.NameheadTex tak to napíš z malými písmenami
2.Campaign (Preset creator) stiahnete to Tady
Dajte si to do game/release a zase tam kde mate to NAME tak tam napíšte meno vašeho presetu takto:
[Initialize] World_Load=Default Sky_DayTime=1900 Sky_FreezeTime=False Unit_Create=PLAYER,NAME NAME,Body,Head,Mane,Tail,Wingless,NAMEMat,Tuft [] EventCondition=PROGRESS,0 Unit_Reset=PLAYER Unit_ClearAttackList=PLAYER Unit_PushAttackList=PLAYER,Dash Unit_PushAttackList=PLAYER,Slash Unit_PushAttackList=PLAYER,Roundhouse Unit_PushAttackList=PLAYER,Somersault Player_ResetSkills Unit_ToggleStance=PLAYER FadeIn=1
#
A ktomu Body,Head,Mane,Tail,Wingless,Tuft napíšte čísla podľa hry napr.Head2,Tail7.........
A hlavne nezabudnite napísať # znak
OK to by sme mali a ideme dalej xD
3.Custom Campaigns
To si otvoríte a máte tam:
[Preset_Creator] Preset_Creator.campaign #
Namiesto toho Preset_Creator napíšte meno vašeho presetu
Uložiť do game/release
3.Textury
Nakreslené textury
TELO


Ale....
15. prosince 2009 v 17:26
|
ine
Ale notál!
Ja viem ze to neni ten naj blog aky ste vydeli ale ani nie najhorsi čo =)
pls nejaky menší komentár by ma velmi potesil XD
Videa
12. prosince 2009 v 10:20
|
Videa o IT
Lví kraál 4


